27 LANDS |
4 Nephalia Drownyard | 4 Hallowed Fountain | 4 Glacial Fortress | 4 Drowned Catacomb | 4 Isolated Chapel | 2 Watery Grave | 2 Island | 2 Godless Shrine | 1 Plains |
9 CREATURES |
4 Augur of Bolas | 3 Restoration Angel | 2 Snapcaster Mage |
24 INSTANTS and SORCERIES |
4 Azorius Charm | 4 Sphinx's Revelation | 4 Supreme Verdict | 4 Think Twice | 2 Devour Flesh | 2 Dissipate | 2 Planar Cleansing | 1 Dramatic Rescue | 1 Ultimate Price |
0 OTHER SPELLS |
SIDEBOARD |
2 Witchbane Orb | 1 Dispel | 2 Duress | 3 Gloom Surgeon | 2 Jace, Memory Adept | 1 Negate | 1 Psychic Spiral | 1 Rest in Peace | 2 Angel of Serenity |
|
| Azorius Charm |   |
Instant
Choose one - Creatures you control gain lifelink until end of turn ; or draw a card ; or put target attacking or blocking creature on top of its owner's library.
Land
 : Add  to your mana pool.
   ,  : Target player puts the top three cards of his or her library into his or her graveyard.
Land - Plains Island

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
 : Add  or  to your mana pool.
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
 : Add  or  to your mana pool.
| Augur of Bolas |   |
Creature - Merfolk Wizard
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
Instant
You gain X life and draw X cards.
Sorcery
Supreme Verdict can't be countered.
Destroy all creatures.
| Think Twice |   |
Instant
Draw a card.
Flashback  
| Restoration Angel |   |
Creature - Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
| Devour Flesh |   |
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
| Snapcaster Mage |   |
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Land - Island Swamp

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Land - Plains Swamp

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Sorcery
Destroy all nonland permanents.
| Dramatic Rescue |   |
Instant
Return target creature to its owner's hand. You gain 2 life.
| Ultimate Price |   |
Instant
Destroy target monocolored creature.
| Witchbane Orb |  |
Artifact
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof.
| Dispel |  |
Instant
Counter target instant spell.
| Duress |  |
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
| Gloom Surgeon |   |
Creature - Spirit
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
2/1
Planeswalker - Jace
|
Draw a card. Target player puts the top card of his or her library into his or her graveyard. |
|
Target player puts the top ten cards of his or her library into his or her graveyard. |
|
Any number of target players each draw twenty cards. |
Loyalty : 4
| Negate |   |
Instant
Counter target noncreature spell.
| Psychic Spiral |   |
Instant
Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
| Rest in Peace |   |
Enchantment
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Creature - Angel
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creatures cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owner's hands.
5/6
|