24 LANDS |
4 Temple Garden | 4 Stomping Ground | 4 Sacred Foundry | 4 Rootbound Crag | 3 Sunpetal Grove | 3 Clifftop Retreat | 2 Mountain |
28 CREATURES |
4 Flinthoof Boar | 4 Gyre Sage | 4 Burning-Tree Emissary | 4 Loxodon Smiter | 4 Boros Reckoner | 3 Thundermaw Hellkite | 2 Ghor-Clan Rampager | 2 Hellrider | 1 Thragtusk |
4 INSTANTS and SORCERIES |
4 Mizzium Mortars |
4 OTHER SPELLS |
4 Domri Rade |
SIDEBOARD |
1 Thragtusk | 2 Rest in Peace | 2 Pillar of Flame | 2 Pacifism | 2 Nearheath Pilgrim | 3 Boros Charm | 1 Aurelia, the Warleader | 2 Triumph of Ferocity |
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| Flinthoof Boar |   |
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
 : Flinthoof Boar gains haste until end of turn.
2/2
| Gyre Sage |   |
Creature - Elf Druid
Evolve
 : Add  to your mana pool for each +1/+1 counter on Gyre Sage.
1/2
| Burning-Tree Emissary |   |
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add   to your mana pool.
2/2
Creature - Elephant Soldier
Loxodon Smiter can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4/4
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.
 : Boros Reckoner gains first strike until end of turn.
3/3
Planeswalker - Domri
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Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. |
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Target creature you control fights another target creature. |
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You get an emblem with "Creatures you control have double strike, trample, hexproof and haste." |
Loyalty : 3
| Mizzium Mortars |   |
Sorcery
Land - Forest Plains

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
Land - Mountain Forest

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
Land - Mountain Plains

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
 : Add  or  to your mana pool.
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
 : Add  or  to your mana pool.
Creature - Dragon
Flying
Haste
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
5/5
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
 : Add  or  to your mana pool.
Creature - Beast
Trample
Bloodrush -   , Discard Ghor-Clan Rampager : Target attacking creature gets +4/+4 and gains trample until end of turn.
4/4
Creature - Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
3/3
| Thragtusk |   |
Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
5/3
| Rest in Peace |   |
Enchantment
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
| Pillar of Flame |  |
Sorcery
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
| Pacifism |   |
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
| Nearheath Pilgrim |   |
Creature - Human Cleric
Soulbond
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
2/1
| Boros Charm |   |
Instant
Choose one - Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3/4
| Triumph of Ferocity |   |
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
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