38 LANDS |
11 Island | 4 Plains | 1 Wasteland | 1 Tundra | 1 Tectonic Edge | 1 Hallowed Fountain | 1 Seachrome Coast | 1 Scalding Tarn | 1 Rishadan Port | 1 Polluted Delta | 1 Nimbus Maze | 1 Mystic Gate | 1 Mutavault | 1 Arid Mesa | 1 Sejiri Steppe | 1 Misty Rainforest | 1 Flooded Strand | 1 Flagstones of Trokair | 1 Eiganjo Castle | 1 Command Tower | 1 Celestial Colonnade | 1 Cavern of Souls | 1 Marsh Flats | 1 Mishra's Factory | 1 Glacial Fortress |
15 CREATURES |
1 Restoration Angel | 1 Venser, Shaper Savant | 1 Vendilion Clique | 1 Thada Adel, Acquisitor | 1 Stoneforge Mystic | 1 Snapcaster Mage | 1 Phantasmal Image | 1 Aven Mindcensor | 1 Fiend Hunter | 1 Mother of Runes | 1 Mirran Crusader | 1 Man-o'-War | 1 Looter il-Kor | 1 Leonin Relic-Warder | 1 Grand Abolisher |
32 INSTANTS and SORCERIES |
1 Daze | 1 Cryptic Command | 1 Enlightened Tutor | 1 Oust | 1 Negate | 1 Mental Misstep | 1 Mana Tithe | 1 Squelch | 1 Stifle | 1 Steelshaper's Gift | 1 Preordain | 1 Ponder | 1 Path to Exile | 1 Peek | 1 Remand | 1 Wrath of God | 1 Spell Snare | 1 Spell Pierce | 1 Second Guess | 1 Gitaxian Probe | 1 Divine Reckoning | 1 Brainstorm | 1 Counterspell | 1 Into the Roil | 1 Impulse | 1 Force of Will | 1 Cataclysm | 1 Ancestral Vision | 1 Swords to Plowshares | 1 Mana Leak | 1 Last Breath | 1 Force Spike |
14 OTHER SPELLS |
1 Umezawa's Jitte | 1 Sword of Fire and Ice | 1 Sword of Feast and Famine | 1 Jace, the Mind Sculptor | 1 Elspeth, Knight-Errant | 1 Journey to Nowhere | 1 Angelic Destiny | 1 Winter Orb | 1 Vedalken Shackles | 1 Land Tax | 1 Oblivion Ring | 1 Steel of the Godhead | 1 Standstill | 1 Parallax Wave |
SIDEBOARD |
1 Geist of Saint Traft |
|
| Daze |   |
Instant
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays  .
| Restoration Angel |   |
Creature - Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
Legendary Creature - Human Wizard
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2/2
Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
Legendary Creature - Merfolk Rogue
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2
| Stoneforge Mystic |   |
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
  ,  : You may put an Equipment card from your hand onto the battlefield.
1/2
| Snapcaster Mage |   |
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Land
 : Add  to your mana pool.
 , Sacrifice Wasteland: Destroy target nonbasic land.
| Phantasmal Image |   |
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
| Aven Mindcensor |   |
Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Instant
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
| Umezawa's Jitte |  |
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip 
| Mother of Runes |  |
Creature - Human Cleric
 : Target creature you control gains protection from the color of your choice until end of turn.
1/1
Creature - Human Knight
Double strike, protection from black and from green
2/2
| Man-o'-War |   |
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2/2
| Looter il-Kor |   |
Creature - Kor Rogue
Shadow
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
1/1
| Leonin Relic-Warder |   |
Creature - Cat Cleric
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
| Grand Abolisher |   |
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2/2
Land
 : Add  to your mana pool.
 ,  , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
Land - Plains Island

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
Land
 , Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Land
 : Add  to your mana pool.
 ,  : Tap target land.
Land
 , Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Land
 : Add  to your mana pool.
 : Add  to your mana pool. Activate this ability only if you control an Island.
 : Add  to your mana pool. Activate this ability only if you control a Plains.
Land
 : Add  to your mana pool.
 ,  : Add   ,   , or   to your mana pool.
Land
 : Add  to your mana pool.
 : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
 , Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
 : Add  to your mana pool.
Land
 , Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Legendary Land
 : Add  to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
Legendary Land
 : Add  to your mana pool.
 ,  : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Land
 : Add to your mana pool one mana of any color in your commander's color identity.
Land
Celestial Colonnade enters the battlefield tapped.
 : Add  or  to your mana pool.
   : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
As Cavern of Souls enters the battlefield, choose a creature type.
 : Add  to your mana pool.
 : Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type and that spell can't be countered.
Land
 , Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Land
 : Add  to your mana pool.
 : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
 : Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
| Enlightened Tutor |  |
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
| Oust |  |
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
| Negate |   |
Instant
Counter target noncreature spell.
| Mental Misstep |  |
Instant
( can be paid with either or 2 life.)
Counter target spell with converted mana cost 1.
| Mana Tithe |  |
Instant
Counter target spell unless its controller pays  .
| Squelch |   |
Instant
Counter target activated ability. (Mana abilities can't be countered.)
Draw a card.
| Stifle |  |
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
| Steelshaper's Gift |  |
Sorcery
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
| Preordain |  |
Sorcery
Scry 2, then draw a card.
| Ponder |  |
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
| Path to Exile |  |
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
| Peek |  |
Instant
Look at target player's hand.
Draw a card.
| Remand |   |
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
| Sword of Fire and Ice |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip 
| Sword of Feast and Famine |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip 
Planeswalker - Jace
|
Look at the top card of target player's library. You may put that card on the bottom of that player's library. |
|
Draw three cards, then put two cards from your hand on top of your library in any order. |
|
Return target creature to its owner's hand. |
|
Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. |
Loyalty : 3
Planeswalker - Elspeth
|
Put a 1/1 white Soldier creature token onto the battlefield. |
|
Target creature gets +3/+3 and gains flying until end of turn. |
|
You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible." |
Loyalty : 4
Sorcery
Destroy all creatures. They can't be regenerated.
| Spell Snare |  |
Instant
Counter target spell with converted mana cost 2.
| Spell Pierce |  |
Instant
Counter target noncreature spell unless its controller pays  .
| Second Guess |   |
Instant
Counter target spell if it was the second spell cast this turn.
| Gitaxian Probe |  |
Sorcery
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Each player chooses a creature he or she controls. Destroy the rest.
Flashback   
| Journey to Nowhere |   |
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
| Winter Orb |  |
Artifact
Players can't untap more than one land during their untap steps.
| Vedalken Shackles |  |
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
 ,  : Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
| Brainstorm |  |
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
| Counterspell |   |
Instant
Counter target spell.
| Into the Roil |   |
Instant
Kicker  
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
| Impulse |   |
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
| Land Tax |  |
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
| Oblivion Ring |   |
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Sorcery
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Sorcery
Ancestral Vision is blue.
Suspend 4 - 
Target player draws three cards.
| Swords to Plowshares |  |
Instant
Exile target creature. Its controller gains life equal to its power.
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
| Last Breath |   |
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
| Steel of the Godhead |   |
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
| Standstill |   |
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Enchantment
Fading 5
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
| Force Spike |  |
Instant
Counter target spell unless its controller pays  .
Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
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