18 LANDS |
13 Island | 4 Misty Rainforest | 1 Flooded Strand |
4 CREATURES |
4 Snapcaster Mage |
38 INSTANTS and SORCERIES |
4 Thought Scour | 4 Meditate | 4 Cunning Wish | 4 Force of Will | 4 Brainstorm | 4 High Tide | 4 Reset | 2 Turnabout | 2 Three Wishes | 2 Intuition | 1 Flusterstorm | 1 Blue Sun's Zenith | 1 Snap | 1 Echoing Truth |
0 OTHER SPELLS |
SIDEBOARD |
1 Turnabout | 1 Three Wishes | 1 Flusterstorm | 1 Blue Sun's Zenith | 1 Snap | 1 Hurkyl's Recall | 1 Twincast | 1 Cackling Counterpart | 1 Brain Freeze | 1 Commandeer | 1 Chain of Vapor | 4 Leyline of the Void |
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Land
 , Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
| Thought Scour |  |
Instant
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
| Meditate |   |
Instant
Draw four cards. You skip your next turn.
| Cunning Wish |   |
Instant
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
| Brainstorm |  |
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
| High Tide |  |
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds  to his or her mana pool (in addition to the mana the land produces).
| Reset |   |
Instant
Cast Reset only during an opponent's turn after his or her upkeep step.
Untap all lands you control.
| Snapcaster Mage |   |
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
| Intuition |   |
Instant
Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
| Flusterstorm |  |
Instant
Counter target instant or sorcery spell unless its controller pays  .
Storm
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
| Snap |   |
Instant
Return target creature to its owner's hand. Untap up to two lands.
| Echoing Truth |   |
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
| Hurkyl's Recall |   |
Instant
Return all artifacts target player owns to his or her hand.
| Twincast |   |
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Put a token onto the battlefield that's a copy of target creature you control.
Flashback   
| Brain Freeze |   |
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
Instant
You may exile two blue cards from your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
| Chain of Vapor |  |
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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