21 LANDS |
9 Island | 4 Glacial Fortress | 4 Seachrome Coast | 3 Moorland Haunt | 1 Plains |
15 CREATURES |
4 Delver of Secrets | 4 Snapcaster Mage | 4 Geist of Saint Traft | 2 Dungeon Geists | 1 Phantasmal Image |
21 INSTANTS and SORCERIES |
4 Ponder | 4 Vapor Snag | 4 Mana Leak | 3 Gitaxian Probe | 3 Gut Shot | 3 Thought Scour |
3 OTHER SPELLS |
3 Sword of War and Peace |
SIDEBOARD |
2 Dungeon Geists | 1 Phantasmal Image | 1 Ratchet Bomb | 1 Corrosive Gale | 1 Timely Reinforcements | 2 Revoke Existence | 3 Dissipate | 2 Celestial Purge | 1 Consecrated Sphinx | 1 Jace, Memory Adept |
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CLICK TO TRANSFORM
Delver of Secrets |  |
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
Insectile Aberration |
 Creature - Human Insect
Flying
3/2
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
| Ponder |  |
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
| Vapor Snag |  |
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
| Snapcaster Mage |   |
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
Land
 : Add  to your mana pool.
  ,  , Exile a creature card from your graveyard : put 1/1 white Spirit creature token with flying onto the battlefield.
| Gitaxian Probe |  |
Sorcery
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
| Sword of War and Peace |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip 
| Gut Shot |  |
Instant
( can be paid with either or 2 life.)
Gut Shot deals 1 damage to target creature or player.
| Thought Scour |  |
Instant
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
Creature - Spirit
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
| Phantasmal Image |   |
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
| Ratchet Bomb |  |
Artifact
 : Put a charge counter on Ratchet Bomb.
 , Sacrifice Ratchet Bomb : Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
| Corrosive Gale |   |
Sorcery
( may be paid for with either or 2 life.)
Corrosive Gale deals X damage to each creature with flying.
| Timely Reinforcements |   |
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creatures tokens onto the battlefield.
| Revoke Existence |   |
Sorcery
Exile target artifact or enchantment.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
| Celestial Purge |   |
Instant
Exile target black or red permanent.
Creature - Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
4/6
Planeswalker - Jace
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Draw a card. Target player puts the top card of his or her library into his or her graveyard. |
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Target player puts the top ten cards of his or her library into his or her graveyard. |
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Any number of target players each draw twenty cards. |
Loyalty : 4
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