20 LANDS |
9 Island | 4 Seachrome Coast | 4 Glacial Fortress | 3 Moorland Haunt |
15 CREATURES |
4 Delver of Secrets | 4 Snapcaster Mage | 4 Geist of Saint Traft | 3 Invisible Stalker |
21 INSTANTS and SORCERIES |
4 Ponder | 4 Gitaxian Probe | 4 Vapor Snag | 4 Mana Leak | 3 Thought Scour | 2 Dismember |
4 OTHER SPELLS |
2 Sword of War and Peace | 2 Runechanter's Pike |
SIDEBOARD |
2 Revoke Existence | 1 Corrosive Gale | 2 Surgical Extraction | 1 Divine Offering | 2 Dissipate | 2 Celestial Purge | 2 Phantasmal Image | 3 Timely Reinforcements |
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Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
CLICK TO TRANSFORM
Delver of Secrets |  |
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
Insectile Aberration |
 Creature - Human Insect
Flying
3/2
| Ponder |  |
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
| Gitaxian Probe |  |
Sorcery
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
| Vapor Snag |  |
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
| Snapcaster Mage |   |
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
| Thought Scour |  |
Instant
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
| Invisible Stalker |   |
Creature - Human Rogue
Hexproof
Invisible Stalker is unblockable
1/1
Land
 : Add  to your mana pool.
  ,  , Exile a creature card from your graveyard : put 1/1 white Spirit creature token with flying onto the battlefield.
| Sword of War and Peace |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip 
| Runechanter's Pike |  |
Artifact - Equipment
Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard.
Equip 
Instant
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
| Revoke Existence |   |
Sorcery
Exile target artifact or enchantment.
| Corrosive Gale |   |
Sorcery
( may be paid for with either or 2 life.)
Corrosive Gale deals X damage to each creature with flying.
| Surgical Extraction |  |
Instant
( can be paid with either or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
| Divine Offering |   |
Instant
Destroy target artifact. You gain life equal to its converted mana cost.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
| Celestial Purge |   |
Instant
Exile target black or red permanent.
| Phantasmal Image |   |
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
| Timely Reinforcements |   |
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creatures tokens onto the battlefield.
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