23 LANDS |
11 Plains | 4 Seachrome Coast | 4 Glacial Fortress | 3 Moorland Haunt | 1 Island |
29 CREATURES |
4 Champion of the Parish | 4 Mirran Crusader | 4 Loyal Cathar | 4 Doomed Traveler | 4 Hero of Bladehold | 3 Fiend Hunter | 2 Leonin Relic-Warder | 2 Gideon's Lawkeeper | 2 Thalia, Guardian of Thraben |
0 INSTANTS and SORCERIES |
8 OTHER SPELLS |
4 Honor of the Pure | 2 Oblivion Ring | 1 Sword of War and Peace | 1 Sword of Feast and Famine |
SIDEBOARD |
1 Leonin Relic-Warder | 2 Oblivion Ring | 2 Thalia, Guardian of Thraben | 2 Timely Reinforcements | 2 Negate | 3 Celestial Purge | 2 Geist of Saint Traft | 1 Sylvok Lifestaff |
|
| Champion of the Parish |  |
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1/1
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
| Honor of the Pure |   |
Enchantment
White creatures you control get +1/+1.
Creature - Human Knight
Double strike, protection from black and from green
2/2
CLICK TO TRANSFORM
Creature - Human Soldier
Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
2/2
Unhallowed Cathar |
 Creature Zombie Soldier
Unhallowed Cathar can't block.
2/1
| Doomed Traveler |  |
Creature - Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
1/1
Creature - Human Knight
Battle cry
Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
3/4
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Land
 : Add  to your mana pool.
  ,  , Exile a creature card from your graveyard : put 1/1 white Spirit creature token with flying onto the battlefield.
| Leonin Relic-Warder |   |
Creature - Cat Cleric
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
| Gideon's Lawkeeper |  |
Creture - Human Soldier
 ,  : Tap target creature.
1/1
| Oblivion Ring |   |
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
| Thalia, Guardian of Thraben |   |
Legendary Creature - Human Soldier
First strike
Noncreature spells cost  more to cast.
2/1
| Sword of War and Peace |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip 
| Sword of Feast and Famine |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip 
| Timely Reinforcements |   |
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creatures tokens onto the battlefield.
| Negate |   |
Instant
Counter target noncreature spell.
| Celestial Purge |   |
Instant
Exile target black or red permanent.
Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
| Sylvok Lifestaff |  |
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip 
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