24 LANDS |
12 Plains | 4 Glacial Fortress | 4 Seachrome Coast | 3 Moorland Haunt | 1 Island |
29 CREATURES |
4 Mirran Crusader | 4 Thalia, Guardian of Thraben | 4 Doomed Traveler | 4 Champion of the Parish | 3 Loyal Cathar | 3 Fiend Hunter | 2 Hero of Bladehold | 2 Gideon's Lawkeeper | 2 Leonin Relic-Warder | 1 Geist of Saint Traft |
3 INSTANTS and SORCERIES |
3 Mana Leak |
4 OTHER SPELLS |
4 Honor of the Pure |
SIDEBOARD |
1 Mana Leak | 2 Hero of Bladehold | 1 Leonin Relic-Warder | 1 Sword of War and Peace | 1 Oblivion Ring | 1 Negate | 2 Mental Misstep | 1 Faith's Shield | 1 Celestial Purge | 2 Angelic Destiny | 2 Timely Reinforcements |
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Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
Creature - Human Knight
Double strike, protection from black and from green
2/2
| Thalia, Guardian of Thraben |   |
Legendary Creature - Human Soldier
First strike
Noncreature spells cost  more to cast.
2/1
| Doomed Traveler |  |
Creature - Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
1/1
| Champion of the Parish |  |
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1/1
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
| Honor of the Pure |   |
Enchantment
White creatures you control get +1/+1.
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
CLICK TO TRANSFORM
Creature - Human Soldier
Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
2/2
Unhallowed Cathar |
 Creature Zombie Soldier
Unhallowed Cathar can't block.
2/1
Land
 : Add  to your mana pool.
  ,  , Exile a creature card from your graveyard : put 1/1 white Spirit creature token with flying onto the battlefield.
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Creature - Human Knight
Battle cry
Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
3/4
| Gideon's Lawkeeper |  |
Creture - Human Soldier
 ,  : Tap target creature.
1/1
| Leonin Relic-Warder |   |
Creature - Cat Cleric
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
| Sword of War and Peace |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip 
| Oblivion Ring |   |
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
| Negate |   |
Instant
Counter target noncreature spell.
| Mental Misstep |  |
Instant
( can be paid with either or 2 life.)
Counter target spell with converted mana cost 1.
| Faith's Shield |  |
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful Hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
| Celestial Purge |   |
Instant
Exile target black or red permanent.
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
| Timely Reinforcements |   |
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creatures tokens onto the battlefield.
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