21 LANDS |
9 Island | 4 Glacial Fortress | 4 Seachrome Coast | 4 Moorland Haunt |
14 CREATURES |
4 Snapcaster Mage | 4 Delver of Secrets | 3 Geist of Saint Traft | 3 Invisible Stalker |
22 INSTANTS and SORCERIES |
4 Vapor Snag | 4 Ponder | 3 Thought Scour | 3 Mana Leak | 3 Gut Shot | 2 Mental Misstep | 2 Gitaxian Probe | 1 Revoke Existence |
3 OTHER SPELLS |
3 Runechanter's Pike |
SIDEBOARD |
1 Revoke Existence | 1 Steel Sabotage | 2 Phantasmal Image | 1 Oblivion Ring | 1 Negate | 2 Flashfreeze | 1 Faith's Shield | 1 Dungeon Geists | 1 Dissipate | 1 Celestial Purge | 1 Æther Adept | 2 Timely Reinforcements |
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Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
| Snapcaster Mage |   |
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
| Vapor Snag |  |
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
CLICK TO TRANSFORM
Delver of Secrets |  |
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
Insectile Aberration |
 Creature - Human Insect
Flying
3/2
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
Land
 : Add  to your mana pool.
  ,  , Exile a creature card from your graveyard : put 1/1 white Spirit creature token with flying onto the battlefield.
| Ponder |  |
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
| Thought Scour |  |
Instant
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
| Runechanter's Pike |  |
Artifact - Equipment
Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard.
Equip 
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
| Gut Shot |  |
Instant
( can be paid with either or 2 life.)
Gut Shot deals 1 damage to target creature or player.
| Invisible Stalker |   |
Creature - Human Rogue
Hexproof
Invisible Stalker is unblockable
1/1
| Mental Misstep |  |
Instant
( can be paid with either or 2 life.)
Counter target spell with converted mana cost 1.
| Gitaxian Probe |  |
Sorcery
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
| Revoke Existence |   |
Sorcery
Exile target artifact or enchantment.
| Steel Sabotage |  |
Instant
Choose one - counter target artifact spell; or return target artifact to its owner's hand.
| Phantasmal Image |   |
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
| Oblivion Ring |   |
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
| Negate |   |
Instant
Counter target noncreature spell.
| Flashfreeze |   |
Instant
Counter target red or green spell.
| Faith's Shield |  |
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful Hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Creature - Spirit
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
| Celestial Purge |   |
Instant
Exile target black or red permanent.
Creature - Human Wizard
When Æther Adept enters the battlefield, return target creature to its owner's hand.
2/2
| Timely Reinforcements |   |
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creatures tokens onto the battlefield.
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