24 LANDS |
12 Plains | 4 Glacial Fortress | 4 Seachrome Coast | 3 Moorland Haunt | 1 Island |
23 CREATURES |
4 Mirran Crusader | 4 Loyal Cathar | 4 Hero of Bladehold | 4 Doomed Traveler | 4 Champion of the Parish | 3 Thalia, Guardian of Thraben |
5 INSTANTS and SORCERIES |
4 Mana Leak | 1 Gather the Townsfolk |
8 OTHER SPELLS |
4 Oblivion Ring | 4 Honor of the Pure |
SIDEBOARD |
4 Day of Judgment | 3 Revoke Existence | 2 Sword of Feast and Famine | 2 Sword of War and Peace | 4 Timely Reinforcements |
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Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
Creature - Human Knight
Double strike, protection from black and from green
2/2
CLICK TO TRANSFORM
Creature - Human Soldier
Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
2/2
Unhallowed Cathar |
 Creature Zombie Soldier
Unhallowed Cathar can't block.
2/1
Creature - Human Knight
Battle cry
Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
3/4
| Doomed Traveler |  |
Creature - Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
1/1
| Champion of the Parish |  |
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1/1
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
| Oblivion Ring |   |
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
| Honor of the Pure |   |
Enchantment
White creatures you control get +1/+1.
| Thalia, Guardian of Thraben |   |
Legendary Creature - Human Soldier
First strike
Noncreature spells cost  more to cast.
2/1
Land
 : Add  to your mana pool.
  ,  , Exile a creature card from your graveyard : put 1/1 white Spirit creature token with flying onto the battlefield.
| Gather the Townsfolk |   |
Sorcery
Put two 1/1 white Human creature tokens onto the battlefield.
Fateful hour - If you have 5 or less life, put 5 of those tokens onto the battlefield instead.
Sorcery
Destroy all creatures.
| Revoke Existence |   |
Sorcery
Exile target artifact or enchantment.
| Sword of Feast and Famine |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip 
| Sword of War and Peace |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip 
| Timely Reinforcements |   |
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creatures tokens onto the battlefield.
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