20 LANDS |
8 Island | 4 Glacial Fortress | 4 Moorland Haunt | 4 Seachrome Coast |
16 CREATURES |
4 Phantasmal Bear | 4 Snapcaster Mage | 3 Geist of Saint Traft | 3 Phantasmal Image | 2 Lord of the Unreal |
18 INSTANTS and SORCERIES |
4 Mana Leak | 4 Vapor Snag | 4 Ponder | 3 Gitaxian Probe | 3 Gut Shot |
6 OTHER SPELLS |
4 Unknown Card | 2 Sword of War and Peace |
SIDEBOARD |
1 Phantasmal Image | 1 Sword of War and Peace | 1 Mentor of the Meek | 2 Oblivion Ring | 3 Timely Reinforcements | 2 Unsummon | 1 Negate | 1 Flashfreeze | 2 Dissipate | 1 Stitched Drake |
|
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
| Vapor Snag |  |
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
| Ponder |  |
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
| Phantasmal Bear |  |
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2/2
| Snapcaster Mage |   |
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
Land
 : Add  to your mana pool.
  ,  , Exile a creature card from your graveyard : put 1/1 white Spirit creature token with flying onto the battlefield.
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
| Gitaxian Probe |  |
Sorcery
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
| Gut Shot |  |
Instant
( can be paid with either or 2 life.)
Gut Shot deals 1 damage to target creature or player.
| Phantasmal Image |   |
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
| Lord of the Unreal |   |
Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof.
2/2
| Sword of War and Peace |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip 
| Mentor of the Meek |   |
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay  . If you do, draw a card.
2/2
| Oblivion Ring |   |
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
| Timely Reinforcements |   |
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creatures tokens onto the battlefield.
| Unsummon |  |
Instant
Return target creature to its owner's hand.
| Negate |   |
Instant
Counter target noncreature spell.
| Flashfreeze |   |
Instant
Counter target red or green spell.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Creature - Zombie Drake
As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.
Flying
3/4
|