26 LANDS |
4 Mutavault | 4 Island | 4 Plains | 4 Celestial Colonnade | 4 Seachrome Coast | 3 Mystic Gate | 1 Scalding Tarn | 1 Glacial Fortress | 1 Arid Mesa |
14 CREATURES |
4 Squadron Hawk | 4 Stoneforge Mystic | 2 Vendilion Clique | 2 Sower of Temptation | 2 Mirran Crusader |
16 INSTANTS and SORCERIES |
4 Preordain | 4 Cryptic Command | 3 Path to Exile | 3 Mana Leak | 2 Spell Pierce |
4 OTHER SPELLS |
2 Jace, the Mind Sculptor | 1 Sword of Feast and Famine | 1 Sword of Body and Mind |
SIDEBOARD |
1 Path to Exile | 1 Sower of Temptation | 4 Flashfreeze | 2 War Priest of Thune | 1 Kor Sanctifiers | 1 Glen Elendra Archmage | 2 Burrenton Forge-Tender | 3 Day of Judgment |
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| Preordain |  |
Sorcery
Scry 2, then draw a card.
Land
 : Add  to your mana pool.
 : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
| Squadron Hawk |   |
Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand,then shuffle your library.
1/1
| Stoneforge Mystic |   |
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
  ,  : You may put an Equipment card from your hand onto the battlefield.
1/2
Instant
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Land
Celestial Colonnade enters the battlefield tapped.
 : Add  or  to your mana pool.
   : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
 : Add  or  to your mana pool.
Land
 : Add  to your mana pool.
 ,  : Add   ,   , or   to your mana pool.
| Path to Exile |  |
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
Planeswalker - Jace
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Look at the top card of target player's library. You may put that card on the bottom of that player's library. |
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Draw three cards, then put two cards from your hand on top of your library in any order. |
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Return target creature to its owner's hand. |
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Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. |
Loyalty : 3
| Spell Pierce |  |
Instant
Counter target noncreature spell unless its controller pays  .
Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
Creature - Faerie Wizard
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2/2
Creature - Human Knight
Double strike, protection from black and from green
2/2
Land
 , Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
Land
 , Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
| Sword of Feast and Famine |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip 
| Sword of Body and Mind |  |
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf token onto the battlefield and that player put the ten top cards of his or her library into his or her graveyard.
Equip 2
| Flashfreeze |   |
Instant
Counter target red or green spell.
| War Priest of Thune |   |
Creature - Human Cleric
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
2/2
| Kor Sanctifiers |   |
Creature - Kor Cleric
Kicker 
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2/3
| Glen Elendra Archmage |   |
Creature - Faerie Wizard
Flying
 , Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist
2/2
| Burrenton Forge-Tender |  |
Creature - Kithkin Wizard
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
1/1
Sorcery
Destroy all creatures.
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