| Coupe de France Commander 2012 |
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Commander 64 players - 11/11/12
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| # 1 Zur the Enchanter - Benoit Verwaerde - 99 MD - 1 SB |
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| COMMANDER | 1 Zur the Enchanter | 40 LANDS | 1 Homeward Path | 1 Urborg, Tomb of Yawgmoth | 1 Hall of the Bandit Lord | 1 Flagstones of Trokair | 1 Mistveil Plains | 1 Arcane Sanctum | 1 Exotic Orchard | 1 Reflecting Pool | 1 City of Brass | 1 Command Tower | 1 Wasteland | 1 Rishadan Port | 1 Cavern of Souls | 1 Tolaria West | 1 Sunken Ruins | 1 Mystic Gate | 1 Verdant Catacombs | 1 Polluted Delta | 1 Misty Rainforest | 1 Bloodstained Mire | 1 Arid Mesa | 1 Windswept Heath | 1 Marsh Flats |
| 1 Flooded Strand | 1 Island | 1 Plains | 1 Scalding Tarn | 1 Godless Shrine | 1 Hallowed Fountain | 1 Darkwater Catacombs | 1 Skycloud Expanse | 1 Underground River | 1 Isolated Chapel | 1 Drowned Catacomb | 1 Glacial Fortress | 1 Scrubland | 1 Underground Sea | 1 Tundra | 1 Watery Grave | 1 Swamp | 10 CREATURES | 1 Kira, Great Glass-Spinner | 1 Spellskite | 1 Mother of Runes | 1 Sun Titan | 1 Dark Confidant | 1 Weathered Wayfarer | 1 Mesmeric Fiend | 1 Tidehollow Sculler |
| 1 Vendilion Clique | 1 Teferi, Mage of Zhalfir | 27 INSTANTS and SORC. | 1 Force of Will | 1 Preordain | 1 Brainstorm | 1 Counterspell | 1 Memory Lapse | 1 Mana Leak | 1 Remand | 1 Spell Pierce | 1 Spell Snare | 1 Force Spike | 1 Mana Tithe | 1 Gitaxian Probe | 1 Impulse | 1 Cataclysm | 1 Demonic Tutor | 1 Tithe | 1 Delay | 1 Hymn to Tourach | 1 Castigate | 1 Thoughtseize | 1 Inquisition of Kozilek | 1 Duress | 1 Supreme Verdict |
| 1 Vindicate | 1 Sudden Death | 1 Dismember | 1 Swords to Plowshares | 22 OTHER SPELLS | 1 Lightning Greaves | 1 Coldsteel Heart | 1 Talisman of Progress | 1 Talisman of Dominance | 1 Dimir Signet | 1 Orzhov Signet | 1 Azorius Signet | 1 Jace, the Mind Sculptor | 1 Compulsion | 1 Phyrexian Arena | 1 Expedition Map | 1 Ghostly Prison | 1 Spreading Seas | 1 Pemmin's Aura | 1 Steel of the Godhead | 1 Vanishing | 1 Rest in Peace | 1 Rule of Law | 1 Seal of Cleansing | 1 Prison Term | 1 Detention Sphere |
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| Kira, Great Glass-Spinner |    |
Legendary Creature - Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
2/2
Land
 : Add  to your mana pool.
 : Each player gains control of all creatures he or she owns.
Legendary Land
Each land is a Swamp in addition to its other land types.
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
 , Pay 3 life: Add  to your mana pool. If that mana is spent on a creature spell, it gains haste.
Legendary Land
 : Add  to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
Land - Plains

Mistveil Plains enters the battlefield tapped.
 ,  : Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
Land
Arcane Sanctum enters the battlefield tapped.
 : Add  ,  , or  to your mana pool.
Land
 : Add to your mana pool one mana of any color that a land an opponent controls could produce.
Land
 : Add to your mana pool one mana of any type that a land you control could produce.
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
 : Add one mana of any color to your mana pool.
Land
 : Add to your mana pool one mana of any color in your commander's color identity.
Land
 : Add  to your mana pool.
 , Sacrifice Wasteland: Destroy target nonbasic land.
Land
 : Add  to your mana pool.
 ,  : Tap target land.
Land
As Cavern of Souls enters the battlefield, choose a creature type.
 : Add  to your mana pool.
 : Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type and that spell can't be countered.
| Spellskite |  |
Artifact Creature - Horror
0/4
| Mother of Runes |  |
Creature - Human Cleric
 : Target creature you control gains protection from the color of your choice until end of turn.
1/1
| Lightning Greaves |  |
Artifact - Equipment
Equipped creature has haste and shroud.
Equip 
| Coldsteel Heart |  |
Snow Artifact
Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
 : Add one mana of the chosen color to your mana pool.
| Talisman of Progress |  |
Artifact
 : Add  to your mana pool.
 : Add  or  to your mana pool. Talisman of Progress deals 1 damage to you.
| Talisman of Dominance |  |
Artifact
 : Add  to your mana pool.
 : Add  or  to your mana pool. Talisman of Dominance deals 1 damage to you.
| Dimir Signet |  |
Artifact
 ,  : Add   to your mana pool.
| Orzhov Signet |  |
Artifact
 ,  : Add   to your mana pool.
| Azorius Signet |  |
Artifact
 ,  : Add   to your mana pool.
Land
Tolaria West enters the battlefield tapped.
 : Add  to your mana pool.
Transmute   
Land
 : Add  to your mana pool.
 ,  : Add   ,   , or   to your mana pool.
Land
 : Add  to your mana pool.
 ,  : Add   ,   , or   to your mana pool.
Land
 , Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Land
 , Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Land - Plains Swamp

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
Land - Plains Island

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
Land
 ,  : Add   to your mana pool
Land
 ,  : Add   to your mana pool.
Land
 : Add  to your mana pool.
 : Add  or  to your mana pool. Underground River deals 1 damage to you.
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
 : Add  or  to your mana pool.
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
 : Add  or  to your mana pool.
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
 : Add  or  to your mana pool.
Land - Island Swamp

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
| Preordain |  |
Sorcery
Scry 2, then draw a card.
| Brainstorm |  |
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
| Counterspell |   |
Instant
Counter target spell.
| Memory Lapse |   |
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
| Mana Leak |   |
Instant
Counter target spell unless its controller pays  .
| Remand |   |
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
| Spell Pierce |  |
Instant
Counter target noncreature spell unless its controller pays  .
| Spell Snare |  |
Instant
Counter target spell with converted mana cost 2.
| Force Spike |  |
Instant
Counter target spell unless its controller pays  .
| Mana Tithe |  |
Instant
Counter target spell unless its controller pays  .
| Gitaxian Probe |  |
Sorcery
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
| Impulse |   |
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
6/6
Planeswalker - Jace
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Look at the top card of target player's library. You may put that card on the bottom of that player's library. |
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Draw three cards, then put two cards from your hand on top of your library in any order. |
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Return target creature to its owner's hand. |
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Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. |
Loyalty : 3
Sorcery
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
| Compulsion |   |
Enchantment
| Dark Confidant |   |
Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
2/1
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
| Expedition Map |  |
Artifact
 ,  , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
| Demonic Tutor |   |
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
| Weathered Wayfarer |  |
Creature - Human Nomad Cleric
 ,  : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
1/1
| Tithe |  |
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
| Delay |   |
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
| Ghostly Prison |   |
Enchantment
Creatures can't attack you unless their controller pays  for each creature he or she controls that's attacking you.
| Spreading Seas |   |
Enchantment - Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
| Mesmeric Fiend |   |
Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1/1
| Tidehollow Sculler |   |
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2/2
| Hymn to Tourach |   |
Sorcery
Target player discards two cards at random.
| Castigate |   |
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
| Thoughtseize |  |
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
| Inquisition of Kozilek |  |
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
| Duress |  |
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Enchantment - Aura
Enchant creature
 : Untap enchanted creature.
 : Enchanted creature gains flying until end of turn.
 : Enchanted creature gains shroud until end of turn.
 : Enchanted creature gets +1/-1 or -1/+1 until end of turn.
| Steel of the Godhead |   |
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
| Vanishing |  |
Enchantment - Aura
Enchant creature
  : Enchanted creature phases out.
Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
| Rest in Peace |   |
Enchantment
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
| Rule of Law |   |
Enchantment
Each player can't cast more than one spell each turn.
Sorcery
Supreme Verdict can't be countered.
Destroy all creatures.
| Seal of Cleansing |   |
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
| Oblivion Ring |   |
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Sorcery
Destroy target permanent.
Instant
Split second
Target creature gets -4/-4 until end of turn.
Instant
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
| Swords to Plowshares |  |
Instant
Exile target creature. Its controller gains life equal to its power.
Legendary Creature - Human Wizard
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time he or she could cast a sorcery.
3/4
Legendary Creature - Human Wizard
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
1/4
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